App development quotes in India range from under a lakh to well over a crore for what sounds like the same brief. The spread is real and mostly explainable. This page covers what actually drives cost, where quotes hide things, and how to budget realistically.
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Screen count is the metric most quotes are built on, and it is a poor proxy. Twenty simple screens reading from an API cost far less than eight screens with real-time sync, offline support, and complex state.
The genuine cost drivers are backend complexity, integrations, and anything involving payments, real-time data, or offline behaviour. A social feed with live updates is a different order of work from a catalogue app, regardless of screen count.
Design maturity matters too. An app built from a complete design system moves quickly; one where design decisions happen during development moves slowly and produces inconsistency that costs more to fix later.
Cross-platform — React Native or Flutter — typically costs meaningfully less than two native apps, because one codebase serves both platforms. For most products this is the right economic choice and the quality difference is not something users notice.
Native becomes worth its premium when you need deep platform integration, heavy background processing, or demanding graphics performance. Paying for two native teams because someone believes cross-platform is inferior is usually money spent on a distinction your users will not perceive.
The saving is real but not half. Shared code covers most of the app; platform-specific work, store submission, and testing still happen twice, so budget roughly 60-70% of dual-native rather than 50%.
The gap between a very low quote and a realistic one is usually not developer rate. It is scope that was never included: backend infrastructure, admin panel, QA across real devices, store submission, and the iteration cycle after real users arrive.
Ask any quote what happens after launch. An app that ships with no budget for the first three months of fixes is an app that will be broken in the store while everyone argues about whether it is warranty work.
Ask also whether the quote includes an admin interface. A surprising number do not, and clients discover after launch that there is no way to manage content or users without a developer running database queries.
The build is not the whole budget. Apps need OS compatibility updates each year, dependency upgrades, backend hosting, and store fees. Skipping these does not save money — it defers it into a larger remediation project.
A reasonable planning assumption for ongoing maintenance is 15-20% of build cost annually for an app in active use. Apps that go untouched for two years typically need substantial work before they can even be rebuilt against current SDKs.
Budget for the first three months post-launch specifically. That is when real usage surfaces the problems testing did not, and it is the period where responsiveness most affects whether the app succeeds.
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